DEBUG_INFO: title=Geometry: Lines, Angles & Triangles, type=object, isArray=, length=26
Sniper Mode: Visual Math
1. Lines & Angles
- Parallel Lines Rules:
- Z-Rule: Alternate Interior Angles equal.
- F-Rule: Corresponding Angles equal.
- C-Rule: Co-Interior angles sum = 180 degree.
- Linear Pair: Angles on straight line sum 180.
- Vertically Opposite: X shape. Angles are equal.
2. Triangles (King of Geometry)
- Sum Property: A+B+C = 180.
- Exterior Angle: Equal to sum of two opposite interior angles.
- Centers:
- Centroid (G): Median intersection. Divides median in 2:1.
- Incenter (I): Angle bisector intersection. Equidistant from sides.
- Circumcenter (O): Perpendicular bisector intersection. Equidistant from vertices.
- Orthocenter (H): Altitude intersection.
- Congruency: SSS, SAS, ASA, RHS (Exact copy).
- Similarity: AAA, SSS, SAS (Same shape, different size). Ratio of areas = Ratio of side squares.
3. Circles
- Tangent: Touches at 1 point. Perpendicular to radius.
- Chord: Perpendicular from center bisects chord.
- Angle Property: Angle at center is double the angle at circumference.
- Cyclic Quadrilateral: Opposite angles sum = 180.