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Key Theorists: тАв Ivan Pavlov (1849-1936) - Classical Conditioning тАв John B. Watson (1878-1958) - Father of Behaviorism тАв B.F. Skinner (1904-1990) - Operant Conditioning
Core Principle: тАв Learning = Observable change in behavior тАв Focus: External behavior, not internal mental processes тАв Environment shapes behavior тАв "Black box" - mind is not studied
Definition: тАв Learning through association тАв Neutral stimulus paired with unconditioned stimulus тАв Eventually, neutral stimulus alone elicits response
Key Terms: тАв Unconditioned Stimulus (US): Naturally triggers response (food) тАв Unconditioned Response (UR): Natural response (salivation) тАв Conditioned Stimulus (CS): Initially neutral (bell) тАв Conditioned Response (CR): Learned response (salivation to bell)
Pavlov's Dog Experiment:
Educational Example: тАв Student feels anxious (UR) when teacher scolds (US) тАв Teacher (CS) = Anxiety (CR)
Principles: тАв Acquisition: Learning the association тАв Extinction: CR weakens when CS without US тАв Spontaneous Recovery: CR returns after time тАв Generalization: Similar stimuli trigger CR тАв Discrimination: Distinguish between similar stimuli
Definition: тАв Learning through consequences тАв Behavior followed by reinforcement increases тАв Behavior followed by punishment decreases
Skinner Box Experiment: тАв Rat presses lever (behavior) тАв Food pellet delivered (consequence) тАв Rat presses more (behavior increases)
1. Positive Reinforcement (+): тАв Add pleasant stimulus after behavior тАв Behavior increases тАв Example: Praise for good work тЖТ Student works harder
2. Negative Reinforcement (-): тАв Remove unpleasant stimulus after behavior тАв Behavior increases тАв Example: Remove homework for good behavior тЖТ Student behaves well
3. Positive Punishment (+): тАв Add unpleasant stimulus after behavior тАв Behavior decreases тАв Example: Scolding for misbehavior тЖТ Student stops
4. Negative Punishment (-): тАв Remove pleasant stimulus after behavior тАв Behavior decreases тАв Example: Take away recess for misbehavior тЖТ Student stops
Key Point: тАв Reinforcement = Behavior increases тАв Punishment = Behavior decreases тАв Positive = Add something тАв Negative = Remove something
1. Continuous Reinforcement: тАв Every response reinforced тАв Fast acquisition, fast extinction
2. Fixed Ratio (FR): тАв Reinforcement after fixed number of responses тАв Example: Every 5 correct answers = reward тАв High response rate
3. Variable Ratio (VR): тАв Reinforcement after variable number of responses тАв Example: Average 5, but unpredictable тАв Highest response rate, most resistant to extinction
4. Fixed Interval (FI): тАв Reinforcement after fixed time тАв Example: Test every Friday тАв Response rate increases near deadline
5. Variable Interval (VI): тАв Reinforcement after variable time тАв Example: Pop quizzes randomly тАв Steady response rate
1. Clear Learning Objectives: тАв Define desired behaviors тАв Measurable outcomes
2. Immediate Feedback: тАв Reinforce correct responses тАв Correct errors promptly
3. Use Reinforcement: тАв Praise, rewards, privileges тАв Prefer positive over negative
4. Shaping: тАв Reinforce approximations тАв Gradually reach target behavior
5. Practice & Repetition: тАв Drill and practice тАв Strengthen associations
Key Theorists: тАв Jean Piaget (1896-1980) - Cognitive Development тАв Jerome Bruner (1915-2016) - Discovery Learning тАв David Ausubel (1918-2008) - Meaningful Learning тАв Ulric Neisser (1928-2012) - Cognitive Psychology
Core Principle: тАв Learning = Mental process тАв Focus: Internal mental processes тАв Information processing тАв Active mental construction
Stages:
1. Sensory Memory: тАв Brief storage of sensory information тАв Duration: < 1 second тАв Large capacity
2. Short-Term Memory (Working Memory): тАв Active processing тАв Duration: 15-30 seconds тАв Capacity: 7┬▒2 items (Miller) тАв Can be extended through rehearsal
3. Long-Term Memory: тАв Permanent storage тАв Unlimited capacity тАв Types:
Processes: тАв Encoding: Information into memory тАв Storage: Retaining information тАв Retrieval: Accessing stored information
Principles:
1. Advance Organizers: тАв Introductory material before learning тАв Bridge new and existing knowledge тАв Types:
2. Subsumption: тАв New information fits into existing structure тАв Meaningful connection
3. Rote vs Meaningful: тАв Rote: Memorization without understanding тАв Meaningful: Understanding connections
Principles:
1. Discovery Learning: тАв Students discover concepts themselves тАв Active exploration тАв Problem-solving
2. Three Modes of Representation: тАв Enactive: Action-based (doing) тАв Iconic: Image-based (seeing) тАв Symbolic: Language-based (abstract)
3. Spiral Curriculum: тАв Revisit topics at increasing complexity тАв Build on previous knowledge
4. Scaffolding: тАв Temporary support тАв Gradually removed as competence increases
Key Concepts:
1. Schemas: тАв Mental frameworks тАв Organize knowledge
2. Assimilation: тАв Fit new information into existing schema
3. Accommodation: тАв Modify schema to fit new information
4. Equilibration: тАв Balance between assimilation and accommodation
1. Active Learning: тАв Students actively process information тАв Not passive recipients
2. Prior Knowledge: тАв Build on existing knowledge тАв Use advance organizers
3. Organize Information: тАв Chunking, categorization тАв Help with encoding
4. Multiple Representations: тАв Visual, auditory, kinesthetic тАв Cater to different learning styles
5. Metacognition: тАв Thinking about thinking тАв Self-monitoring тАв Learning strategies
6. Meaningful Learning: тАв Connect new to old тАв Real-world applications
| Aspect | Behaviorism | Cognitivism |
|---|---|---|
| Focus | Observable behavior | Mental processes |
| Learning | Behavior change | Information processing |
| Mind | Black box | Active processor |
| Role of Student | Passive | Active |
| Role of Teacher | Reinforcer | Facilitator |
| Assessment | Behavior outcomes | Understanding, thinking |
тАв Behaviorism: Classical & Operant conditioning тАв Reinforcement vs Punishment (4 types) тАв Schedules of reinforcement тАв Cognitivism: Information processing model тАв Ausubel's meaningful learning тАв Bruner's discovery learning тАв Educational implications of both
4 Types of Consequences: тАв Positive Reinforcement = Add good тЖТ Behavior increases тАв Negative Reinforcement = Remove bad тЖТ Behavior increases тАв Positive Punishment = Add bad тЖТ Behavior decreases тАв Negative Punishment = Remove good тЖТ Behavior decreases
Key Difference: тАв Behaviorism = What you do (behavior) тАв Cognitivism = What you think (mind)
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